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 45 New Images from Famitsu...

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Khalus Akuhei
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PostSubject: 45 New Images from Famitsu...   Wed Mar 10, 2010 1:17 pm

Basic Gladiator Gear I'm assuming...and with some better gear.



Quote :
Gladiator Abilities:
Roaring Sword- Waving the tip of your blade to get the enemy’s attention
Cover – Protect the party members behind you by taking damage instead of them
Rampart – Using your sword to increase your defense (raises physical and magical defenses)
Precision – Lowers evasion and increases accuracy
Aegis Boon – When guarding with your shield, any damage taken heals your HP instead

Weapon Skills:

Phalanx – Anger the enemy by attacking after guarding with a shield
Red Lotus – A swinging fire elemental attack on the enemy
Shield Bash – Hit the enemy with a shield and prevent them from casting a spell
Spinning Stroke – Attack the enemy. Damage increases if the enemy is not attacking you.
Circle Slash – AoE weapon skill

Comments from the Developers:
Planner Iwao – They can wear many different kinds of armor, use large shields, and are blessed defensively. I think lots of people will use them to draw the enemies attention and serve to protect the other members of their party.

Battle Director Okuda – As this class is very good at using shields, people might think of them as a defender but they can do a lot of damage as well.

Planner Sato – Both an attacker and a defender, they can do just about anything perfectly so I think this will become a very popular class.

Okuda – When it comes to attacking, you can choose between two styles: swinging attacks and thrusting attacks. Each has their advantages and disadvantages so you will have to take that into consideration when fighting.

Iwao- I think it’s safe to say that this class is a very versatile fighter.


Lancer basic/geared, weapons...something about combat!




Quote :
Lancer Abilities:
Inspire: Party members receive TP for attacking their target
Ferocity: You lose HP but your next attack will give greater damage
Fighting Spirit: You lose HP but you gain TP
Collusion: Attack the enemy from behind another party member while the enemy is focused on that party member
Spirit Surge: Decrease enemy evasion while sucking away their HP

Weapon Skills:
Overrun: If you attack while the enemy isn’t aware of you, you can land a series of high speed successive attacks and increase your TP.
Feint: If you use right after an enemy has evaded your attack, your next attack will surely hit.
Leg Sweeper: AoE attack where you target the legs of your enemies and prevent them from moving. Cannot be used on aerial targets.
Moonrise: Attack the enemy and suppress their ability to gain TP
Skewer: Attack all enemies between you and your target. Movement for land-based enemies will become slower.

Developer Comments:
Iwao – This class uses the long range of their polearms to attack from a relatively safe distance. They also have a number of special attacks that can confuse an enemy or bind them.

Sato – Since they are back farther than other front line party members, they have a wider view of what’s going on around them. If the back line is in a jam, they are probably the class that is best able to quickly get over to help them.

Iwao – Lancers are really affected by the distance between them and their target. They will have to make adjustments to where they stand and constantly think about the location of their target, their party members, and themselves. This class requires somebody who moves tactically.

Sato – This person has to think about many things, not just about what they know about the enemy.


Weapons



Pugilist ~ Very smexy gear, Pyrrha is gonna love this!




Quote :
This hand-to-hand fighter is a master in traditional arts of self-defense. Although her fists alone could be considered weapons, the pugilist specializes is using hand-to-hand weapons to increase their power in battle. The pugilist must stay in close to make sure she lands her blows aimed at her opponent’s vitals, and some pugilists use chakrams to gain their opponents’ attention.

Tools of the trade: Fists
Panzerfauste
Fangs

The pugilist’s hand-to-hand weapons protect her hands while giving more punch to her punches. Both of these weapons are “knuckle” weapons, but it’s already been confirmed that claw weapons are also available.

Ability
Whistle- Whistle and gain the enemy’s attention
Blindside- Hit the enemy from behind (When the attack from behind is successful, the pugilist does a great deal of damage
Chakra- focuses power into the chakra point below the stomach (heals HP by using TP)
Steal- Take something the enemy is holding
Feather-step- Float like a butterfly, sting like a bee. (Significantly raises evasiveness, but only once)

Weapon skill
Jarring strike- An attack aimed at the joints during an enemy’s attack (Angers and stops an opponent’s movement if used right after evading an attack)
Piercing hand- Pierce an enemy’s weak point (A piercing-based attack. Critical rate raises if used in succession)
Haymaker- Dodge an enemy’s attack and land a heavy one of your own (A powerful attack if used immediately after dodging)
Tackle- Tackle. (Close the distance between you and an enemy quickly and attack)
Chiretsuzan- Sends shockwaves through the earth at an enemy (Long-distance earth-based attack that does not work on flying enemies)

Picture caption: Choose your stance wisely throughout the heat of battle!
The left stance is an offensive stance, and the fight stance is defensive (for evasiveness).

Developers’ comments:
Taking the fight to the enemy while dodging his blows
I: Her reach is short and her defense is low, but on the other hand, she sports great evasiveness and tricky maneuvers and attacks to bring enemies to their knees. The pugilist also has stances to adjust to the needs of the battle.
S: Her stances can really change a battle. The player must watch the flow of battle carefully to decide which stance is appropriate for the situation.
I: The longer she stays in one stance, that stance becomes stronger and the number of things she can do in that stance increases. A pugilist can change her stance anytime she wants, but if she does that, it goes back to its weakest state. A pugilist must choose wisely whether to deepen her stance or change when the time comes, as this could decide the battles.



Basic Marauder, geared and weapons!




Quote :
Marauder Abilities:
Blood Bath: The damage you give the enemy turns into HP for you
Power Attack: Increases the chance of critical hits
Defender: Use your Axe to increase your physical defense in exchange for not being able to attack
Disorient: Lower the enemy’s evasion
Unyielding March: Can move, albeit slowly, even when hit with binding magic

Weapon Skills:
Skull Thunder: Lasting damage on the enemy or gather your power to create a wider AoE attack.
Log Splitter: Very affective attack against plant-type enemies.
Fracture: If used after parrying an enemy attack, you can seal the enemy’s ability to use weapon skills while damaging them.
Brandish: AoE attack
Iron Tempest: A donut-shaped AoE wind elemental attack

Developer Comments:
Iwao – This class can do a lot of damage with their axe, enough to change the outcome of a battle with one swing. However, depending on the number of enemies and how they are scattered about, they might not be able to gather all of their strength and have trouble during battle.

Sato – They have more attack power than other classes but their accuracy is a bit lower.

Okuda – In order to use some of the Marauder’s special abilities, you’ll have to be standing still. So it takes foresight to play this class effectively.


Archer basic/geared and weapons, appears to have many types of arrow options!




Quote :
This discipline of war specializes in long range attacks with a bow. A good archer will need to bring along many different kinds of arrows and know how to choose the best position to give herself the advantage in a fight. Eorzean archers use long bows, favored by the Elezen rangers, and short bows, used traditionally for hunting by the Miqo’te. If an archer runs out of arrows, they are also skilled at rock-throwing.

Tools of the trade: Bows
Elezen rangers used the long bow quite well. The “composite bow” is made of materials like wood, bone, and other materials from animals.

Picture caption: Enemy type, enemy number, landscape… Choose your arrow type and number wisely based on the situation!

Iron arrows, for regular battles
Silver arrows, for undead
Obsidian arrows, to pierce magic barriers
Swallowtail arrows, for giant beasts
Poison arrows, for long battles
Triple arrow, for battles against multiple foes

Ability
Replenish- Nock as many arrows as you can hold (Fire many arrows at once)
Chameleon- Take a deep breath and hold it… (Hide your presence)
Stride- Walk briskly in long strides (Increases movement speed for a short time)
Retrieval- Pick up arrows (At the cost of your own HP, retrieve fallen arrows)
Hawk eye- Focus eyes as well as a hawk’s (Next attack’s accuracy is increased)

Weapon skill
Kagenui (The name of a sewing technique where the thread is not seen from the outside)- Fire at an enemy’s silhouette and cease their movement (Stop an enemy in their tracks)
Wide volley- Make it rain arrows (Rain arrows upon one enemy and all the enemies within a certain distance of him)
Quick nock- Fire a number of arrows in quick succession (Fire a number of arrows at all enemies in a cone-shaped area ahead of you)
Feather arrow- Clear your mind and fire an arrow (Attack removes magic-based buffs)
Shrieker- Fire a shrieking arrow (Causes the enemy to run)

Developers’ comments: The technical “shortstop”
I: The archer’s most important role is the get the first shot in on enemies from a distance. How the archer approaches the battle after that is left to the archer’s technique. If the archer pulls the enemy’s attention, it could mean trouble for her and her low defenses. To avoid the eyes and ears of the enemy, the archer must balance effective attacks with repositioning. Archer is a class that must understand everything about their surroundings.
S: I want archers to think up strategies using all their methods to keep distance between themselves and the enemies.
I: Arrow selection is also key. The archer can be useful to the party not just through direct attacks, but also by using arrows that can affect an enemy’s status.


Conjuror, Elemental AoE...sounds neat to me!




Quote :
Illusionist

Illusionist is a discipline of magic that controls strong, elemental sorcery through a power called “illusion.” By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their “staff of illusions” (?) to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania

Tools of the trade: Illusionist wands and staves

Illusionists use wands and other magic items to control the elements. Many of them are made from natural wood, but the “twig wand” is the best example of this. The “Radical root staff,” on the other hand, has a strange structure fixed to the end of it, which looks like it may have something to do with the use of “illusion.”

Picture caption: Illusionists and the Elements

“Make allies of the elements of nature!”

Elements: Lightning, Fire, Earth, Ice, Water, Wind

Abilities

Deepness: Chant spells fully and clearly (Casting takes longer but spells are stronger)
Trance chant: Chant spells with fervor (Nothing can interrupt casting)
Spirit bind: Cast spells in a hushed voice (Illusionist restricts himself, but MP use drops)
Roaming soul: Cast spells by humming (Can cast spells while walking)
Purge: Can see all elements infinitely and clearly (Equalize the elements of enemies and allies)

Weapon skills
Fire: Fire damage to all enemies in range
Cure: Restores the HP of all party members in range
Protect: Raises the physical defense of all party members in range
Shock spike: Lighting damage to enemies that attack the illusionist by a shield of lighting that surrounds him
Frost: Ice damage over time to enemies in range

Developer’s comments
Almighty support role
I: Conjurers are elemental sorcerers.
O: This class must be aware of the elemental properties of their allies, enemies, and even the land around them during battle.
I: Conjurers can use all kinds of magic, like attack, defense, and healing spells. They are a good class to have around in any situation, be it a supporting or attacking role. They also have area-of-effect spells that center around themselves.
O: By the way, all actions taken in battle raise TP (technique points), and this also includes magic casting.
S: Conjurers have very powerful moves that use TP!


Thaumaturge basic/geared, weapons and Cone AoE?




Quote :
Thaumaturge
Controllers of the destructive magic of “Thaumaturgy.” Through the introspection of their true nature, they can call upon the power hidden deep in their heart. They call upon spiritual magic using wands and other tools fixed with decorations similar to rosaries seen in the Buddhist cultures. Their headquarters is a place of worship in Ul’dah.

Tools of the trade: Thaumaturgy
These are the magical tools of the thaumaturge. They’re a bit darker than the illusionist’s…

Picture caption: Thaumaturge range
Draw your enemies close, decimate them in one mighty, magic blow!

Ability
Blood offering: Increases the power of their magic by giving your own blood (Stronger magic at the cost of your own HP)
Thorns: Share your pain with the enemy (All damage done to you is also done to the enemy)
Dark seal: Focus your spirit (Increases magic accuracy)
Initiation: Share your will with your allies (Shares magic effects on you with your allies)
Paradigm shift: Cast spells as if talking to someone (Lowers distance of the spell but widens range)

Weapon Skill
Drain: Absorb HP from enemies in range
Gravity: Slows movement speed of enemies in range
Sacrifice: Heal others at the cost of your own HP
Syphomage: Take MP from defeated enemies
Absorb-accuracy: Take your enemy’s accuracy and make it your own

Developers’ comments
The most powerful disciple of magic also specializes is status changes
I: Thaumaturges have a lot of status effect spells for allies and enemies alike. Since they have many attack spells that range outward from them in a fan-shape, there may be times when it is actually better for them to draw enemies closer to them, unlike other mage classes, like conjurer.
S: Most of the Thaumaturge’s spells are powerful, damaging spells. This can be very risky for the mage. Of course, we’re still working on balancing this, and will alter things according to player feedback.
I: Thaumaturges also boast a range of damage- and effect-over-time spells that can even deplete or absorb an enemy’s strengths and make it their own. The key to this class will be to read the flow of the battle and cast more powerful spells accordingly.


Blacksmith




Quote :
Blacksmith
Crafts metal into weapons and armor with the use of their tools, including the cross pen hammer. They shape swords in their forges and sharpen daggers in camps; they can work their craft at any time, in any place. Their arts have been passed down through a long history through an apprentice system. There are many styles, even such advanced ones as guncrafting.

Handiwork
Iron ingot: Make an iron ingot
Sword guard: Makes a hand-guard for a sword. Uses iron ingot.
Spata: Crafts a spata sword. Uses spata blade, sword grip, sword guard, and pommel
Pick: Makes a pick. Uses pick blade, pick pole, and grip strap.
Spiked Cuirass: An altered version of a labrys. Uses labrys and bronze ingot.



Miner




Quote :
Miner
A discipline of land who specializes in drawing ore from the earth. Their main tool is the pick, and their most common customers are jewel crafters and blacksmiths. Well versed in the mining techniques of Ul’dah, miners can perform jobs from studying ore veins to construction and more. There are many miners that worship Oshuon, the wanderer, because of the way the land wanders in accordance with the tectonic theory.

Gatherable materials:
Bronze ore
Silver ore
Saltpeter, used in things like gunpowder
Silica sand
Little worms

Developers’ comments
Discipline of hand, blacksmith, and discipline of land, miner.
I: The blacksmith, who works metal into weapons and armor and repairs items, is the poster-boy for hand disciples. The miner, digger of ore, is also a very representative member of the disciples of land. Don’t expect them to be too strong in a battle, but they have other abilities for the battlefield. For example, a blacksmith may be able to weaken a metal enemy or more easily find the spoils of war. With customization, a battle-blacksmith may eventually become possible!


Last edited by Khalus on Thu Mar 11, 2010 12:08 pm; edited 11 times in total
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Satha Kuuetsija

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 2:19 pm

Is there a reason they didn't show any Miqo'te? >:o
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Luxtra Vherr

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 4:17 pm

Satha wrote:
Is there a reason they didn't show any Miqo'te? >:o

perhaps now they have reached a level of sluttyness of epic proportions, and therefore cannot be shown in public without being censored!

I think I'm liking Pugilist more than the rest for sure now, looks like I may be tanking too o.o
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Citrond

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 5:43 pm

The elezen pugilist and lalafel lancer, blacksmith, and thaumaturge look pretty epic o.O Liking what I'm seeing in terms of lancer weapon reach as well. I think the lalafel pics here have sealed my race decision though :D Also, are those elemental arrows perhaps on the bottom of the archer picture?
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Luxtra Vherr

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 6:07 pm

Citrond wrote:
The elezen pugilist and lalafel lancer, blacksmith, and thaumaturge look pretty epic o.O Liking what I'm seeing in terms of lancer weapon reach as well. I think the lalafel pics here have sealed my race decision though :D Also, are those elemental arrows perhaps on the bottom of the archer picture?

You've secured your lolfail position have you? :p I can see you as a lancer for some reason, or blacksmith!

I think they said arrows were going to revolve around numbers or something... don't quite get it, we'll find out eventually!
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Satha Kuuetsija

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 6:28 pm

Instead of arrow names being based on materials like bone arrows, stone arrows, etc., they're going to be based on what kind of monsters are weak to them and different kinds of environment. So archers will be have to include strategy when they're deciding which arrows to use.
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Luxtra Vherr

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 7:22 pm

You should play Archer Sath :o simply because no one else seems interested in it much, it'd be fun if we had one of each :p plus it seems Archer is the job that can solo better than most, which will work because no one likes you! Onigiri XD
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Citrond

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 9:12 pm

Rofl, the blacksmith being able to ply their trade anywhere makes me think of a taru blacksmith lugging around an anvil xD
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Citrond

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 9:14 pm

Also, both magic classes are looking pretty amazing o.o
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Angstrom Sanchez

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PostSubject: Re: 45 New Images from Famitsu...   Wed Mar 10, 2010 11:08 pm

Pyrrha wrote:
You should play Archer Sath :o simply because no one else seems interested in it much, it'd be fun if we had one of each :p plus it seems Archer is the job that can solo better than most, which will work because no one likes you! Onigiri XD

Iv had my Eye on archery Ill have to admit.

But its not 100%.


Thanks for the pic's Khalus
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Khalus Akuhei
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PostSubject: Re: 45 New Images from Famitsu...   Thu Mar 11, 2010 11:47 am

More new info posted above on the now confirmed new class name Conjurer! Also new info on Thaumaturge, Archer, Pugilist, and Miner, plus this new section of quotes below:

Quote :
Eorzean Battles
There is still a lot we don’t know about how battle will go down in FFXIV, so we asked the developers about it. From left to right: Battle director Atsushi Okada, planners Sei Sato and Kenichi Iwao.

MP doesn’t recover on its own
Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is “party versus party.” This time, the idea won’t be to pull monsters to your camp, but to fight while moving.
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite.
Iwao (I): The idea is not to focus on one fight at a time, but plan beforehand on how many battles you will probably fight and ration your MP to fit that.
Sato (S): The party will all move together to where they need to go to achieve their goal, but it will be important to watch their MP. There is a class whose concept is “MP cost controller,” and that member will often be charged with helping the other party members conserve MP.



The keys to battle are distance, direction, and range
F: According to this picture, each class has a certain distance they are suited for. Is this correct?
S: Yes. In FFXIV, your position in relation to the where the monster is facing and how far you are from the monster have a big effect on the battle, so, by extension, each class will have a position in battle that is best suited for them.
I: Enemies will also have classes, so we are expecting that both sides will have to maneuver to get the best position in the fight, and there may be a lot of moving during battles. We hope this makes the party vs. party battles more exciting. We want people to take enemy position into consideration instead of standing in one place and attacking the enemy.
S: FFXIV isn’t an action game, but this is sort of an action game twist.
F: Does that mean melee classes will have an easier time with movement in battle, compared to classes with set ranged skills?
I: Melee classes have to worry more about which direction they attack the enemy from, and ranged classes have to focus on distance.
S: The effects of direct melee attacks also change depending on where they hit the enemy, so both types of classes have their work cut out for them.
I: There’s also the factor of “range.” It’s most obvious for the disciplines of magic, but in fact there are a lot of area-of-effect moves for classes other than mages.
S: Our aim is to get players to view the area they are fighting in is a “share space between party members.” To do that, we’d like to focus on fleshing out area-of-effect attacks.
I: There will be attacks with areas focused around oneself or around a selected point, and even more. We think this will add another level of depth to these tactical battles.



Elemental growth
F: The concept of “elemental properties” exists in FFXIV. Can you tell us more about this?
O: In FFXIV, there are six elements: fire, ice, wind, earth, lightning, and water. There is a balance-of-power relationship between them, such as water being strong against fire but weak against lightning.
I: Elements affect a lot of things in the game. If balance of the elements tips a certain way, a “star pole” and a “spirit pole” are created, and these work similar to the concept of magnetism on Earth.
F: How will these things affect players in the game?
O: Players can control their elemental properties. For example, a player can decide that they want to be strong to fire.
F: Do they decide that when they make their character?
S: No, this is a stat, like HP, that increases with the growth of the character. It’s like becoming a specialist in that element.
O: If you level up your water element, enemies’ water attacks won’t hurt you as much.
I: Conjurers will have completely different roles for different elemental specialists, like ice and fire users.
F: So each player will have more individuality.
I: If a player raises each of their elemental stats, they will be able to take on a lot of different situations, but they won’t be able to specialize in anything.
F: It’d be funny if we saw communities pop up based on the elemental property they choose.
S: Like a Pyro Club (He laughs). Yeah, we may actually see things like that.
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Khalus Akuhei
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PostSubject: Re: 45 New Images from Famitsu...   Thu Mar 11, 2010 12:03 pm

Lancer and Marauder have been updated now; too!
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Khalus Akuhei
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PostSubject: Re: 45 New Images from Famitsu...   Thu Mar 11, 2010 12:09 pm

Gladiator updated with new info!
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Raijin Tsuji



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PostSubject: Re: 45 New Images from Famitsu...   Sat Mar 27, 2010 1:27 pm

hey guys sorry ive been umm MIA had IRL issues. but IM BACK NOW MUWAHAH!! anyways-.- I will be a monkey-blacksmith and a monkey-marauder. hands down i cant see any other race with the physical strength to carry around all that blacksmithing gear and still be able to fight imo
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Khalus Akuhei
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PostSubject: Re: 45 New Images from Famitsu...   Sat Mar 27, 2010 2:39 pm

ic, welcome back...however you could have placed this reply in your intro thread. Better location!
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