Joined : 2008-05-21
Posts : 4384
|Subject: Battle Regimen ~ The new Weapon Skillchains!? Sat Apr 10, 2010 7:23 pm|| |
Oh nices, I was hoping for a new style to the weapon-skills. And hopefully never get forgotten and semi-useless after a time like they are in FFXI atm. Though it sounds like after everyone locks in their regimen, then the system will auto them in the order set so there won't be any constantly asking other members what their TP is, and hoping they know how to count to 3...rofl!
- Quote :
- A regimen for strategy
When fighting a powerful opponent with your party, you can use a system called “battle regimen” to link your attacks with the attacks of other members in your party. This has a chance to add special effects.
Here’s how it works:
- Decide the order of attacks by discussing it with your party
- When your turn in the regimen comes, press the button next to the action meny to change to regimen mode, and select your move.
- When all members have entered their moves,someone presses the button to activate the regimen.
- Depending on the actions and order selected, effects may be added.
Moves in battle regimens do not need any special properties. For example, a gladiator’s slashing attack and a marauder’s axe attack gave the enemy a “physical defense down” status effect. The same effect was produced when the marauder changed to pugilist and used a regular punching attack. The effect changes depending on the order and the skills used, so I’m looking forward to finding the best combinations. In this experiment, we only used regular attacks, but it still lowered the enemy’s defense. Battle regimens using elemental attacks and magic will surely have even more powerful specialized effects.
For battle regimens, first you need a party. It’s better to party with people with the same aims as you for more efficient battles.
The effects of the battle regimen are stronger when more people take part in it. Try adding as many people as you can.
You can check the moves in the regimen by looking at the icons stacked on top of each other. Try using it after your party has set a good number of commands.Action and strategy in spades
This is how the battles play out now, but we’re still just in alpha testing. Recently, there are many action-style MMORPGs, and while this is great for action-packed battles, it’s difficult to link skills with
your allies, and sometimes party play just isn’t as fun. However, in FFXIV, I felt both action and strategy have a strong presence. I am really excited to see what the testing will bring out in this game!
|Subject: Re: Battle Regimen ~ The new Weapon Skillchains!? Sat Apr 10, 2010 7:58 pm|| |
Joined : 2010-01-25
Posts : 922
|Subject: Re: Battle Regimen ~ The new Weapon Skillchains!? Sat Apr 10, 2010 8:05 pm|| |
Joined : 2009-12-24
Posts : 311
|Subject: Re: Battle Regimen ~ The new Weapon Skillchains!? Sun Apr 11, 2010 12:26 am|| |
Sounds like it could be fun! I want to play. :D
|Subject: Re: Battle Regimen ~ The new Weapon Skillchains!? Today at 4:00 am|| |