Joined : 2008-05-21
Posts : 4384
|Subject: Exceed Your Limits: Level Cap to Be Lifted! Fri Jun 11, 2010 12:12 pm|| |
Interesting, that the lvl cap is only going up by 5, too lvl 80 for now. You'd think that since there are 3 lvl cap increases and 24 more lvls; that each cap raise was going to be by 8. Must have to do with balancing and making changes to all the /subjob abilities slowly and seeing how it all plays out.
- Quote :
- As previously announced at VanaFest 2010, the impending version update will usher in the first stage of the long-awaited level cap increase! What factors led to this monumental decision? What implications will it have for adventurers? Today, we would like to take the opportunity to address pressing questions and concerns about the latest major evolution to hit Vana'diel.
Q: What inspired the decision to increase the level cap?
A: With the cap set at level 75 for quite some time now, a wide variety of monsters, equipment, and game content has been introduced over the years for players who had reached this limit. With such content having been fleshed out to the development team's satisfaction, it was deemed that the time was right to usher in the sort of new challenges that could only come with the ability to achieve higher levels.
Q: What changes can we expect to see after the cap is lifted?
A: Beginning with the upcoming version update, the level cap will be gradually increased to an eventual maximum of 99, with new job abilities, magic spells, weapon skills, and equipment to be made available at these higher levels. These additions, as well as refinements to existing abilities and spells, will focus on preserving and strengthening the unique roles that each main job serves, while increasing the tactical options available to each support job. Needless to say, new game content will also be introduced that will demand every onz of adventurers' newfound might.
Q: What specific changes will be implemented in the coming version update?
A: The level cap will be raised to 80, and new abilities, magic, weapon skills and equipment for players up to this level will be added. Level restrictions placed on certain areas will also be removed, creating additional high-level battlegrounds for players to explore. The level cap increase will also result in a number of existing skills becoming newly available to support jobs, with a few exceptions and adjustments to preserve balance and ensure that main jobs do not see their thunder stolen.
Unusable by Support Jobs
- The white magic job abilities "Afflatus: Misery" and "Afflatus: Solace", and the ninja job abilities Yonin and Innin will not be available to support jobs.
Usable by Support Jobs, with Altered Effects
- The ranger job ability Shadowbind will be subject to an accuracy check, with a miss generating no effect.
- The scholar job abilities Accession and Manifestation will triple (rather than double) recast time for the spells used.
Joined : 2010-01-25
Posts : 922
|Subject: Re: Exceed Your Limits: Level Cap to Be Lifted! Sun Jun 13, 2010 12:02 pm|| |
Interesting new info, thanks for posting it! I was under the impression they would raise the cap by 8 too but I suppose 5 is understandable, the first will be the hardest for a lot of people to get accustomed to so it's best to keep it smaller than the next ones. I wonder if they'll do 90 next, then 99... that seems reasonable, it's better than 83, 91 then 99 :p such uneven numbers!