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 June Version Update Notes

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Khalus Akuhei
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Joined : 2008-05-21
Posts : 4384

PostSubject: June Version Update Notes   Mon Jun 21, 2010 1:47 pm

You can find and read the whole thing here


One thing that has stood out the most and was unexpected:

The job level cap has been increased to 80. To increase character job levels to 76 and beyond, players must complete the new limit break quest "New Worlds Await" offered by the Nomad Moogle stationed at the Ru'Lude Gardens.

I could've sworn I read somewhere that SE said there wasn't gong to be new Limit Breaks, ah well...should be fun and tons of players doing it so should be easy to complete!



Oh and another good one, so does this mean every battlefield no longer has a level restriction, or does this only apply to the Promathia ones!?

The level 75 restriction has been lifted on battlefields.
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Devros Meredin



Joined : 2010-04-10
Posts : 48

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 1:55 pm

<.> just great i was ready to get to 76 w/o doing another limit break i hope this one isn't a fight
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 2:27 pm

>.> no abilities were added to rdm and a few other jobs...everythign else is ok though :D jsut wish theyd add coolness to my RDM.

and woot! level 40 sekonaki muahahahaaaa! O.o self chains at an earlier level woot! kablooey!
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 2:35 pm

Now that I think about it, I wouldn't be surprised if the new Limit Break quest ends up just being a series of cut-scenes introducing the new areas, what they are, and how to gain access to them...
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 2:38 pm

Achasia Koromis wrote:
>.> no abilities were added to rdm and a few other jobs...everythign else is ok though :D jsut wish theyd add coolness to my RDM.

RDM is getting Protect V, Baramnesia, Regen II, Stone IV, Water IV....not bad, but yeah it is odd that there is nothing in the way of abilities or traits. Maybe once the cap to 90 is released, RDM will get some more lovin!
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Satha Kuuetsija



Joined : 2010-02-05
Posts : 229

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 2:50 pm

Khalus Akuhei wrote:
Now that I think about it, I wouldn't be surprised if the new Limit Break quest ends up just being a series of cut-scenes introducing the new areas, what they are, and how to gain access to them...

SE explained how to access the new areas and what they entail, so I doubt that :p I'm guessing it's some kind of fetch quest.

Also, the reason RDM didn't get a new job ability is because they recently got one. And you stay way from Sekkanoki! >:O That was my last exclusive job ability! Now a DRG80/SAM40 is a better SAM than a real SAM! Onigiri Cry Deeply
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Satha Kuuetsija



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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 2:58 pm

They also updated the stats on the Empyrean weapons: http://www.playonline.com/ff11us/addon/ex8/index.html
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:27 pm

Hrm...after seeing the stat updates...me thinks these will then be allowed to be upgraded via the Trial of the Magians. Just hope to get these weapons they won't be overly difficult to obtain.
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Khalus Akuhei
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Posts : 4384

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:43 pm

Oh, wow...this one I was not expecting!

*The EXP bonuses afforded by Dedication and Corsair's Roll will not apply within Abyssea.


Oh and after reading the details on Abyssea, it really sounds more and more like a massive Sea or Sky zone that any number of players may enter at any given time, thus monsters may be limited, especially seeing as it says alliances can be formed in there as well!




Last edited by Khalus Akuhei on Mon Jun 21, 2010 3:46 pm; edited 1 time in total
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Satha Kuuetsija



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Posts : 229

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:46 pm

Like I've been saying, I doubt Abyssea will be a main exp area. Seeing as the time limit in it is only 30 minutes, that confirms it for me :p

As for dedication and corsair's roll, there's already going to be an exp bonus in Abyssea once you get the visitor status.
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:48 pm

The time can be expanded up to 120min, through progress I'm assuming, or prolly killing certain enemies.

I'm thinking more and more, now; that we should just go for getting Promathia unlocked for those of us that need it and unlock those new leveling areas...
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Satha Kuuetsija



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Posts : 229

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:51 pm

Where does it say the max time is 2 hours?! I must have missed it!

Argh! Still an hour left on the update! Stupid SE and their download speed caps!
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:53 pm

What DL, I can't even connect to POL? Nvrmnd I got connected that time...

Quote :
One stone will allow you a 30-minute stay (Earth time), with 120 minutes being the maximum permitted duration. Methods exist that allow players to extend their visitant duration.

So for now I'd expect most players being limited to 30min for now every 20hrs, until we figure it out, though I'm assuming those that are running around in 18-man alliances will have the upper hand and progress further quicker...doh
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Khalus Akuhei
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Joined : 2008-05-21
Posts : 4384

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 3:58 pm

Well, to start I'm gong to immediately run up and get the new Genkai quest, then down to Port Jeuno for the CS, and go from there. And while we await other members to log in to do Promathia, I may go check out Walk of Echoes first, cause it doesn't sound like Abyssea is going to be as 6-man friendly as I was being lead to believe!

Besides Walk of Echoes drops the new crafting materials which will more than likely go for quite the premium, and will be a good way to earn a mass of gil quickly to afford what players start crafting, which looks like quite a few new pieces of gear!
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Satha Kuuetsija



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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:01 pm

While you're doing all of that, I'll be at work. Huzzah!
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:03 pm

Oh lovely...when ya gonna be home?

And damnit I gotta sit and keep clicking retry...I keep getting the update screen, then it keep going back to network connection issue "retry?"

3rd time now, it DLs all the files, does a file check, then locks up when it starts to update and kicks me back to network error, and have to redo it all each time!
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Ondyne Kyrie



Joined : 2010-05-28
Posts : 38

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:30 pm

Busy busy busy.
So much for FFXI having no players, right now theres so many of us trying to patch.
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Satha Kuuetsija



Joined : 2010-02-05
Posts : 229

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:40 pm

I r done update. The game isn't live at the moment though. Oh well. Off to work!
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:42 pm

How the frick did you get it updates so fast? I'm sitting at 4+ hrs atm!
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Devros Meredin



Joined : 2010-04-10
Posts : 48

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:47 pm

i finished downloading update about 15 min ago
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Satha Kuuetsija



Joined : 2010-02-05
Posts : 229

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:51 pm

I started the download about 2 hours ago. Beat most of the traffic.
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Khalus Akuhei
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Joined : 2008-05-21
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 4:55 pm

ic, didn't think to try it earlier...figured it would be down until close to its being finished updated~!
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Citrond



Joined : 2010-01-28
Posts : 177

PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 8:53 pm

I just now was finally able to connect to POL x.x But when I try to update I get to the "checking files" bar and then immediately get a communication error -.-
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Khalus Akuhei
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PostSubject: Re: June Version Update Notes   Mon Jun 21, 2010 9:11 pm

Welcome to the club, just gotta keep trying...took me 40min of clicking "retry" to finally connect!
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