Video subtitles are in French, but its translated below!
The producer of Final Fantasy XIV told us in detail about all the required work for the project to succeed, and what makes it unique.
"I worked on Final Fantasy XI for 8 years. I was able to collect a lot of feedback and testimonials of MMORPG players. But I also heard many moving stories from the players. A lot of things happened between them. So I had a great pleasure in working on a new MMORPG and I will be able to hear many new stories written through the game.
We do not try to compete with World of Warcraft. We really want to convince the fans of Final Fantasy who have never played an MMORPG. But also show to casual gamers that MMORPGs are very exciting to play. We really hope that Final Fantasy XIV will be a good first experience for those new players.
With this title we want to bring new players to the MMORPG experience, so we spent a lot of time to manage the play time. We know that MMORPGs can consume a lot of time for players. We have therefore created the "Guild Leaves" and an armory which will allow players to use their playing time effectively. This is one of the main novelties of this Final Fantasy XIV.
We really wanted to make quests less repetitive as possible for players. In Final Fantasy XI, when you were done with a quest, it was not meant to be repeated. Instead in Final Fantasy XIV we really want the players to repeat them as many times as they want. Attempts are being made to make these quests as pleasant as possible so that players do not feel bored.
The development of Final Fantasy XIV occupies all my time, so I do not have time to play other games. I am therefore sorry to say that the last game that pleased me as a player is Final Fantasy XI.
We have not yet anything in mind to the Playstation Plus members. You'll have the traditional achievments for all players, but nothing special for Playstation Plus members. "