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 Kingdoms of Amalur: Reckoning

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Khalus Akuhei
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PostSubject: Kingdoms of Amalur: Reckoning   Wed Jul 21, 2010 6:26 pm

So that new MMO that Curt Shilling has been working on with his company 38 Studios for the past few years finally has a name. Personally I don't like it...I've never liked names of a game with subtitles already. Those should be reserved for expansions only.

Anyway, if anyone hasn't heard of this one before, or about Curt Shilling, he's quite the gamer and his previous interviews on what he likes about games and how he hopes this one will turn out are quite impressive if they can pull it off.


More info on it:

Quote :
Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion and is scheduled for release in fall 2011.
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Khalus Akuhei
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PostSubject: Re: Kingdoms of Amalur: Reckoning   Fri Jul 23, 2010 7:24 am

Debut CG trailer...ummm it looks horrible, I don't like the art and its well...blech! And whats with when he draws out that huge ass mace at the end...the way he's holding it is as if it were a toothpick with no weight to it.

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Qwalen Masthead



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PostSubject: Re: Kingdoms of Amalur: Reckoning   Fri Jul 23, 2010 8:45 am

I think this was an afterthrought to the MMO they are working on since it is supposed to be an intro to the world of the MMO. The problem I had with the teaser is it sorta reminded me of the Demon Souls one and I hated Demon Souls with the passion of a thousand burning suns. I am somewhat disappointed with all the secrecy this is all we get. All that said I will probably still play it.
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Elocke Sern

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PostSubject: Re: Kingdoms of Amalur: Reckoning   Fri Jul 23, 2010 9:31 am

I agree with Khal. while I like the background art and sound/music, I found the animation lacking. the skeletons look funny, the knight's legs are horribly done, and that hammer, yeah no physical weight to it, just isn't right.

I hope it's just because they are putting more bucks into the MMO then this, because this is just a poor cinematic. Of course, after watching FFXIV and Starcraft 2 cinematics lately, we are a bit spoiled, heheh.
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Nimarhie Stardancer

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PostSubject: Re: Kingdoms of Amalur: Reckoning   Fri Jul 23, 2010 10:19 am

I have never been so underwhelmed by a game trailer in my entire life. Even games that ended up being craptacular had trailers 10 times better than this!

Wow... I hope they are doing a better job with the MMO, because if this is the best Macfarlane, Salvatore and Schilling can do, then they dont deserve the fame they have.
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